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Career Growth
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Texturing/surfacing artist
Texture the props/characters of the film/game.
UV mapping.
Give rough renders for review.
Add subtle details to the model.
Character design artist
Design characters of the project.
Adapt to the art style of the film.
Flexible for feedback and changes from the art director.
Work on the shading and finalizing the characters.
Work along with the 3D department to understand the technical needs.
Storyboard artist
Visualize and draw out the sequence of images on paper from the script.
Draw out a variety of shots which will help to tell out the story in a clear and entertaining manner.
Make sure all the shots have continuity throughout the film/project.
Planning out the shot.
Creating the composition of the shot.
Prop Modeling artist
Creating props of the project.
Making sure the modeling of the rigged props is done according to the constraints
Planning if the props are supposed to be done in 3D or to be covered in matt paintings.
Enviroment/Layout artist
Creating the 3D environment around the characters of the film.
Modeling elements from the concept art into 3D.
Setting up the scene in 3D with props and camera.
Designing the landscape and the scene
Concept artist
Be an important part of the pre production process and create digital paintings of the project.
Work on the art style of the project.
Design and create matt paintings.
Lighting artist
Give rough renders for review.
Propose lighting of the shot to the animators to give them an idea.
Work on the shading of the prop/character of the project.
Make sure the lighting of the scene is done properly.
3D & 2D Animator
Breathing life into a film character.
Storyboarding film shots.
Video referencing the acting of a character before starting with an animation.
Rough layout animations of a shot to give the director an idea about the sequence.
Layering and finalizing animation shots after implementing the director's feedback.
3D Modeling artist
Modeling the characters in the film.
Setting up the UVs right for the texturing department.
Having a good knowledge about rigging and implementing it in the 3D model.